Carmilla: The Crimson Curse - A Comprehensive Guide
Alright, let's craft a comprehensive Mobile Legends: Bang Bang guide for Carmilla!
Primary Role: Roamer
Secondary Role (Niche): EXP Lane
Carmilla's Strengths:
- High sustain and regeneration.
- Excellent crowd control with her ultimate.
- Can easily dive and harass backlines.
- Strong early game presence.
- Good at initiating fights.
Carmilla's Weaknesses:
- Susceptible to burst damage.
- Limited mobility without Flicker or Sprint.
- Can be countered by anti-heal items.
- Needs a coordinated team to maximize her ultimate's effectiveness.
Carmilla as Roamer (Core Role)
Carmilla thrives as a Roamer, providing vision, initiating fights, and disrupting the enemy team. Her ultimate is devastating in team fights.
Core Gameplay:
- Early Game: Prioritize securing vision in the river and around your carry's lane. Rotate to help your Mid Laner secure buffs or gank other lanes.
- Mid Game: Look for opportunities to initiate team fights with your ultimate. Coordinate with your team before diving in. Focus on locking down high-priority targets like the enemy carry or mage.
- Late Game: Continue to provide vision and peel for your carries. Use your ultimate to disrupt the enemy team and create opportunities for your team to secure objectives.
Roamer Build 1: The Durable Initiator
Focuses on survivability and initiation, allowing you to stay in fights longer and absorb damage for your team.
- Items:
Courage Mask (Roam): Essential for providing extra damage and defense to nearby allies.
Tough Boots: Reduces crowd control duration.
Dominance Ice: Reduces enemy healing and attack speed, provides mana and physical defense.
Antique Cuirass: Reduces enemy physical damage.
Immortality: Provides a second life in team fights.
Athena's Shield: Provides magic resistance and a shield to absorb burst magic damage.
- Emblem:
- Tank Emblem: Provides sustain and durability.
- Talents:
- Tier 1: Vitality (extra HP)
- Tier 2: Inspire (Cooldown reduction)
- Tier 3: Brave Smite (Restore HP when using a skill)
- Battle Spell: Flicker (for extra mobility and initiation)
Roamer Build 2: The Aggressive Disrupter
Prioritizes dealing damage and disrupting the enemy team.
- Items:
Courage Mask (Roam): Essential for providing extra damage and defense to nearby allies.
Arcane Boots: Provides magic penetration.
Fleeting Time: Reduces skill cooldowns after assists or kills.
Glowing Wand: Burns enemies and deals extra damage over time.
Genius Wand: Reduces enemy magic defense.
Immortality: Provides a second life in team fights.
- Emblem:
- Support Emblem: Provides movement speed and cooldown reduction.
- Talents:
- Tier 1: Agility (Movement Speed)
- Tier 2: Gift (Healing increase)
- Tier 3: Focusing Mark (increase damage after skills)
- Battle Spell: Flicker (for extra mobility and initiation)
Roamer Counter Items (Situational):
- Against High Burst Magic Damage (Eudora, Aurora, Vale): Replace Antique Cuirass or Dominance Ice with
Radiant Armor (reduces sustained magic damage) or
Athena's Shield for a burst shield.
- Against High Physical Damage Carries (Claude, Wanwan, Irithel): Replace Athena's Shield or Dominance Ice with
Blade Armor (reflects physical damage).
- Against Heavy Crowd Control (Kaja, Franco, Atlas): Replace Tough Boots with Rapid Boots if you need to prioritize mobility.
- Against High Regeneration (Alice, Uranus, Esmeralda): Replace Dominance Ice with
Sea Halberd to directly apply anti-heal.
Carmilla as EXP Laner (Niche/Situational)
While not her primary role, Carmilla can function in the EXP lane in certain matchups, especially against heroes that rely on sustain or weaker early game. Her high sustain allows her to survive and even bully these matchups.
Core Gameplay:
- Early Game: Focus on farming safely and poking the enemy laner. Use your sustain to outlast their harassment. Look for opportunities to trade favorably.
- Mid Game: Rotate to help your team secure objectives or participate in team fights. Be mindful of your positioning, as you are vulnerable to ganks.
- Late Game: Continue to split push or join team fights, depending on the game state. Use your ultimate to disrupt the enemy team and create opportunities for your team to secure objectives.
EXP Lane Build 1: The Sustain Bruiser
Focuses on high sustain and dealing damage over time, allowing you to outlast your opponent in lane and be a threat in team fights.
- Items:
/
Warrior Boots/Tough Boots: Depending on the enemy team composition.
Bloodlust Axe: Provides spell vamp for sustain.
Endless Battle: Provides true damage, HP, mana regen, physical attack, and movement speed.
Dominance Ice: Reduces enemy healing and attack speed, provides mana and physical defense.
Immortality: Provides a second life in team fights.
Brute Force Breastplate: Provides Physical Attack, Physical and Magic Defense, and Movement Speed after using Skill or Basic Attack.
- Emblem:
- Fighter Emblem: Provides sustain and damage.
- Talents:
- Tier 1: Bravery (Extra Physical Attack)
- Tier 2: Invasion (Physical Pen)
- Tier 3: Festival of Blood (Spell Vamp)
- Battle Spell: Execute (for securing kills in lane) or Flicker (for escape).
EXP Lane Build 2: The AP/Sustain Hybrid
Focuses on dealing sustained magic damage and out healing opponents.
- Items:
Arcane Boots: Provides magic penetration.
Clock of Destiny: Provides magic power, HP, and mana.
Lightning Truncheon: Deals extra magic damage and clear waves more effectively
Holy Crystal: Massive Magic Power increase
Oracle: For healing effect and shield effect +25%
Immortality: Provides a second life in team fights.
- Emblem:
- Mage Emblem: Focuses on magic damage and penetration.
- Talents:
- Tier 1: Agility (Movement Speed)
- Tier 2: Bargain Hunter (Discount Items)
- Tier 3: Magic Worship (burn enemies with Magic Power)
- Battle Spell: Flicker or Purify (to deal with cc/escape)
EXP Lane Counter Items (Situational):
- Against High Physical Damage (Martis, Paquito, Chou): Build
Blade Armor early to reflect damage back.
- Against High Magic Damage (Change'e, Pharsa, Yve): Build
Athena's Shield or
Radiant Armor.
- Against Anti-Heal (Esmeralda, Alice, Uranus): Sea halberd or Dominance ice.